Arr matey! A scallywag be bringin' ray tracing to yer CPU soon. Give 'em a cheer, ye scurvy dogs!
2024-03-08
Arrr, me hearties! A scallywag o' a developer be showin' that ye can be doin' ray tracin' with a measly ol' CPU, but it be slower than a drunken sailor tryin' to walk the plank. Me thinks it be time to plunder for a better rig, mateys! Arrr!
Arr matey! Ray tracing be a technology fit for the gods in the world of PC gaming, yet its secrets be locked tight despite the mighty power of the best graphics cards. But lo! A developer be daring to test if a processor can handle the art of ray tracing.And what be the verdict, ye ask? 'Tis aye and nay! Konstantin Seurer, the daring developer, hath enabled ray tracing on a processor by implementin' VK_KHR_ray_query on the open-source Mesa graphics library. The test were done on the legendary game Quake 2.We know not what processor was used, whether 'twas a humble Intel Core i9 or a fearsome Threadripper. But from the lone screenshot released, we see the processor strainin' at 34% power for a pitiful 1fps, with nary a GPU in sight.But why, ye may wonder, would one put such a burden on a processor? 'Tis a curiosity indeed, to push the boundaries of technology. While processors grow mightier with each generation, do they truly need such a task? Graphics cards struggle with ray tracing as 'tis, often requirin' the aid of DLSS to keep the frame rate steady. 'Tis a question worth ponderin', but I be eager to see if others dare follow in Seurer's footsteps.