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Arrr, me hearties! Methinks that Apple hath scuppered the Vision Pro for VR gaming. Walk the plank, ye scurvy dogs!

2023-06-23

Arrrr, me hearties! This 'boundary system' may scupper our chances of gaming on the Apple Vision Pro. Walk the plank, I say! It be sub-optimal, ye scallywags!

Arrr, me hearties, Apple's new Vision Pro mixed reality headset be causing quite the stir among the tech community. While it promises to revolutionize many things, such as video calls and general laptop use, it may fall short in the area of VR gaming. This be due to a safety feature in the visionOS software that defines an invisible zone extending 1.5 meters from the initial position of the wearer's head during immersive experiences in VR. If the wearer's head moves outside that zone, the experience automatically stops, and passthrough returns to avoid collisions with physical surroundings. This feature may interrupt immersion in games, and the reliance on hand gesture controls may be a barrier for developers porting their VR games to the device.

This be a significant contrast to other VR headsets' safety features like the Meta Quest series, which allows users to define a larger set space for spatial safety. The article's author, who uses the HP Reverb G2 for gaming, fears the one-meter limit may prove problematic for some VR apps, with immersion being king in such games. The normal way of warning players that they might be moving too much is through blueish outlines of the closest objects, but with the Vision Pro, in-game surroundings become transparent after just a meter of space.

The author hopes that Apple will allow users to tweak the boundaries of their safe zone and not drop the ball since the company seems to be getting serious about gaming finally. While the Vision Pro boasts several great features, it may fall short in the crucial area of VR gaming.

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