Avast ye landlubbers! Nvidia sails on with DLSS 3.5, support for new games, and... Blow me down! 'Tis Half-Life! Arrr!
2023-08-22
Arr, me mateys! DLSS 3.5 be bringin' ye a sprightly new gimmick called 'Ray Reconstruction', but that be not all me hearties! Nvidia be havin' more tricks up its sleeve, ready to surprise ye.
Nvidia has unveiled a new version of its DLSS technology, called DLSS 3.5, which is specifically designed for ray-tracing in games. This feature, known as Ray Reconstruction, improves image quality by replacing hand-tuned denoisers with AI-powered pixel generation. While DLSS 3.5 does not provide a significant boost to frame rates, it does enhance the sharpness and detail of ray-traced graphics, making them more appealing to gamers. DLSS 3.5 will initially be available in games such as Alan Wake 2, Cyberpunk 2077, and Portal with RTX, with more games expected to receive support in the future.Aside from DLSS, Nvidia has also announced a remaster of Half-Life 2 using its RTX Remix software. Titled Half-Life 2 RTX: An RTX Remix Project, the remaster aims to breathe new life into the classic game by leveraging Nvidia's ray-tracing technology. Although no release date has been announced, Half-Life 2 RTX has a trailer on YouTube and an official page on Nvidia's blog, indicating that development is underway. The project is being developed by the Half-Life community rather than Nvidia's in-house team, Lightspeed Studios.
Overall, these announcements from Nvidia offer exciting prospects for both ray-tracing in games and the revitalization of classic titles. With DLSS 3.5 and its improved image quality, gamers can enjoy ray-traced graphics without sacrificing too much in terms of frame rate. And with the Half-Life 2 remaster, PC gamers can look forward to experiencing the beloved game in stunning next-gen graphics. While the names of these projects may not be the most impressive, their potential impact on the gaming industry is definitely something to get excited about.