Arr, ye scurvy dogs makin' Dragon's Dogma 2 claim they've worked their buns off to silence them blabberin' Pawns!
2024-01-19
Arr, mateys! Direc'er Hideaki Itsuno knows full well that them blabberin' pawns in the first game be nothin' but a bunch o' chatterboxes! Aye, the scallywags be drivin' us mad! Avast, let's hope the second game be silence on the high seas!
In a jolly twist of events, the esteemed director of Dragon's Dogma 2, Hideaki Itsuno, has revealed his awareness of the incessant babbling of those pesky pawns in the original game. Arrr, ye scurvy dogs, it seems that these pawns were nothing but a bunch of chatty crows, constantly cawing in our ears!Oh, how many a time have we ventured into the vast realms of Gransys, only to be greeted by these ceaseless chatterboxes. Aye, they were meant to be our loyal companions, but instead, they chattered away like a flock of seagulls fighting over a scrap of bread.
But fear not, me hearties, for Hideaki Itsuno has heard our pleas! He knows the frustration that welled up within us as we were trying to sneak up on a fearsome beast, only to have our trusty pawn yell, "Goblin! Weak to fire!" as if we didn't already know!
Itsuno, the captain of this seafaring ship, has promised us a remedy. He has vowed to rein in those unruly tongues and bring us a more refined pawn experience. No longer shall we be bombarded with irrelevant information or obvious observations. Instead, we can hope for pawns who are as wise as a parrot and as concise as a pirate's treasure map.
So, me hearties, let us cast away our worries and set sail towards a future filled with pawns who speak with purpose. Hideaki Itsuno has heard our cries and will ensure that our adventures in Dragon's Dogma 2 are filled with less idle chatter and more swashbuckling action. Avast ye, landlubbers, for the pawns shall soon be singing a different tune!